It's an open-world horror game in which player has to out-think a giant snake roaming through the valley. It was originally done in 3 days for a game jam but both players and YouTubers loved the game so much that we decided to work on a sequel. We also tried a fake 3d pixel art style that worked out great. I've created an FSM-like dynamic AI (No teleport) for the snake that constantly roams the map and seeking stimuli. The game has 12k views and 2k downloads on Gamejolt.
FSM Dynamic AI, Open World Render Optimization