P.A.M.U

Aug 2018

Project Group Size: 2

Development Time: 3 Days


A unique mech controlling game. You have to control your individual hands with keyboard and mouse so game is designed to be hard. It was also the first time I've done real 3D, UV mapping and rigging.  Enemies in this game are giant bugs. We took an inspiration from half life 2 gave them ability to fly. Their AI can choose to fly to a position they can't reach walking or they can choose to fly towards the player to suprise them. They draw a bezier curve through the air while flying.  The game is made for Brackeys Jam 2018 in 3 days.

Highlight Of The Project


Enemy flying mechanic. 2D/3D mixed UI. Anonymus Online Scoreboard

Screenshots

My Role


  •  Programmer
  •   Game Designer
  •  Audio Design

Tools I've Used For This Project


  •  Unity Engine
  •   Visual Studio Community
  •  AseSprite
  •  Audacity
  •  BeepBox
  •  Chiptune

Links