FlickWest

April 2021

Project Group Size: Solo

Development Time: 2 days


This project was both a university project and my Ludum Dare 48th entry. Made in 2 days with Photon PUN2 networking solution. Solution provides the connection and login of users. They also give ways to send and receive data. I optimized the data to be minimal as possible. I've only send the necessary data to the other players so they can recreate the shooting scene in their own computers. I tried to sync them using a server-based timer and used various algorithms to optimize the process. To save time, I used ready asset store assets for the environment (Not on the Jam Version) but I've made and rigged the cowboy models and their props. Overall, I think the game is quite fun

Highlight Of The Project


Synched Multiplayer Gameplay. Network Data optimizations

Screenshots

My Role


  •  Programmer
  •  Multiplayer Programmer
  •   Game Designer
  •  3D Art

Tools I've Used For This Project


  •  Unity Engine
  •   Visual Studio Community
  •  Photoshop CS6
  •  Photon PUN2

Links