I was frustrated by the Unity's lack of debugging tools and I wanted to test some things after build. So, I've made a custom developer console that reads commands in a verbal way. It can read and write any public fields, call methods and print to screen if they have a return, easily create shortened commands and write your own custom commands. It can also convert common parameters like game objects, components or vector3s. You can write your own converter also.
UX Focused Tool Creation